Enter The Gungeon Collector's Edition For Mac



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Enter the Gungeon is a bullet hell roguelike video game developed by Dodge Roll and published by Devolver Digital. The game was released for Windows, macOS, Linux, and PlayStation 4 in 2016 where it received critical acclaim and went on to release for Xbox One and Nintendo Switch in 2017. Title: Enter The Gungeon Collector's Edition Genre: Action, Adventure, Indie Developer: Dodge Roll Publisher: Devolver Digital Franchise: Gungeon Languages: English. The Enter the Gungeon: Collector's Edition includes the game, the soundtrack, the digital comic, and an instant unlock of the Microtransaction Gun. Owners of the base game can upgrade to the Collector's Edition for the difference in price. Enter the Gungeon is built on the Unity game engine, hence its synergy with the Gungine.The what engine do you use synergy is a reference to players often asking game programmers what engine they use, and associating the answer with positives. Enter the Gungeon is packed to the brim with features. There are shops, tables you can tip over and take cover behind, dodge-rolling, tons and tons of varied weapons, loot and a whole lot more.

The comprehensive Enter the Gungeon and Exit the Gungeon wiki reference; written and maintained by the players. We are currently maintaining 4,415 pages (913 articles) with 106,330 participating in this Wiki so far!

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About Enter the Gungeon

Enter the Gungeon and Exit the Gungeon are games created and developed by Dodge Roll and published by Devolver Digital.

Enter the Gungeon is a gunfight dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll, and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past. Select a hero and battle your way to the bot­tom of the Gungeon by surviving a challenging and evolving series of floors filled with the dangerously adorable Gundead and fearsome Gungeon bosses armed to the teeth. Gather precious loot, discover hidden secrets, and chat with opportunistic merchants and shopkeepers to purchase powerful items to gain an edge and kill your past.

Exit the Gungeon is a bullet hell dungeon climber immediately following the adventures of the misfit 'Gungeoneers' and their journey for personal absolution in Enter the Gungeon. Armed with an ever-changing weapon, an insatiable need to loot, and the trusty dodge roll, each of the heroes must ascend and escape via their own unique route of increasingly perilous elevators. Shifting rooms, enemies, bosses, bizarre weapons and items all combine to ensure that no two attempts to Exit the Gungeon are the same.

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Retrieved from 'https://enterthegungeon.gamepedia.com/Enter_the_Gungeon_Wiki?oldid=49482'

There are a few types of pickups in Enter the Gungeon. Pickups can be acquired in a variety of ways, such as completing rooms, purchasing them from Shops, finding them in Chests, destroying chests, and defeating Bosses.

Upon clearing a room, there is a chance that ammo may spawn. If the player has any gun that does not have infinite ammo, the chances of getting ammo are equal to the floor's ammo chance (in the table below), multiplied by 1.5 if you are playing in co-op, and multiplied by 1+(curse/20). There is a 50% chance that this generated ammo is regular ammo, and a 50% chance that the ammo is spread ammo.

Floor12/Oub/3/Abbey4/5/6
Ammo Chance6%8.5%9%

There is an additional 20% chance (30% in co-op) that a pickup spawns upon clearing a room, selected randomly from the weighted loot table below.


Half Heart

Key

Full Heart

Armor

Supply Drop

Map

Blank

Ammo

Hegemony Credit

Silver Shell

Gold Shell

Glass Guon Stone
36.06%24.36%4.345%6.09%0.03045%0.03045%10.64%3.045%0.1479%6.09%0.1479%9.1176%
  • 5Keys
  • 6Ammo

Shells[edit | edit source]

Shells (also referred to as casings or coins) are the game's main form of currency, and are often dropped by enemies upon their death. They stay on the ground until retrieved or until combat finishes, at which point they will slide across the floor to the player. They can be used to purchase items in Shops and make wagers with various NPCs. Shells that fall into pits will reappear on top of the player, and usually be automatically collected.

Enemies that self-destruct, such as Bullats and their variants, will only drop shells if they are killed by the player.

The shells dropped by Loot Bag won't be automatically collected, and will disappear after a brief moment. The player needs to walk over them so that they can be picked up.

is worth 1 shell.

is worth 5 shells.

is worth 50 shells.

Hearts[edit | edit source]

Hearts replenish the player's health upon picking them up. As expected, half hearts will restore half a heart of health, while full hearts heal a full heart.

The Robot cannot pick up hearts as it does not have any heart containers.

If the player has full health, they can interact with health pickups to save them for later. This health may then be picked up at a health dispenser located at the entrance to the next floor and at shops. The amount of health stored in the dispenser will be reset each floor. A drawing at the bottom left of the map (not the mini-map) indicates how many half-hearts are currently stored in the dispenser. In the Forge, hearts stored will appear in the elevator room where you first spawn.If the player picks up a full heart while missing only half a heart, the second half will not be stored.

Hearts can be stored for later in Bullet Hell, in which case the health dispenser will appear in the entrance of Bullet Hell and the room just before the Lich.

Enter The Gungeon Deluxe Edition

Enter The Gungeon Collector

Armor[edit | edit source]

Armor is appended to the end of the player's health bar upon pickup, and the player can carry multiple pieces of armor. Armor absorbs one hit, after which it is destroyed. Whenever armor is destroyed, a Blank is activated for free.

If the player is hit by an attack that deals more than half a heart of damage, such as a jammed bullet, only one armor will be destroyed.

Armor will be stolen by the Resourceful Rat if the player leaves the room.

Armor carries over to the past, except for the past of the Pilot.

The Old Crest will not be carried over to the past.

Blanks[edit | edit source]

Blank
Statistics
Type:Active
Ammonomicon Entry
Banish Bullets
Erases all enemy projectiles in the room. Pushes enemies back, and deals a small amount of damage.


Upon use, blanks clear the entire room of bullets, prevent bullets from spawning for a short time afterwards, deal 10 damage to enemies, and knock enemies away from players.

If blanks are used in rooms connected to secret rooms, the paths will open up.

If the player has less than 2 blanks, they are replenished to 2 upon entering the next chamber. The White Guon Stone, Chaos Ammolet, Uranium Ammolet, Copper Ammolet, Lodestone Ammolet, Gold Ammolet, and Frost Ammolet each increase the number of blanks replenished by 1.

Blanks are carried over to the past, except for the past of the Pilot.

Keys[edit | edit source]

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Keys are used to open locked chests and doors, as well as the trapdoor to the Oubliette.

Every Shop apart from the Forge's shop will always have a key for sale.

Flynt uses keys instead of coins in exchange for his items.

Cell Keys[edit | edit source]

Cell keys are used to open cells to free NPCs. On any floor with a cell, a cell key will drop from a random enemy on the floor (including the boss). They cannot be used as regular keys. Cell keys are automatically collected by the player if they attempt to leave them behind.

Rat Keys[edit | edit source]

Rat keys are used to open Rat Chests and certain doors. They are obtained from the third phase of the Resourceful Rat fight. They cannot be used as regular keys.

Ammo[edit | edit source]

Ammo fully replenishes the player's currently held weapon's ammunition upon picking it up. Ammo cannot be picked up if the weapon the player is holding has full or infinite ammo.

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Ammo will be stolen by the Resourceful Rat if the player leaves the room.

Spread Ammo[edit | edit source]

The Spread Ammo box restores 50% of the ammo of the currently held weapon and 20% to all other weapons (rounded up). It was added in the Advanced Gungeons and Draguns Update and is also stealable by the Resourceful Rat. When playing co-op, the spread ammo will give 20% ammo to all other weapons the other player has, too.

Hegemony Credits[edit | edit source]

Hegemony Credit
Ammonomicon Entry
Accepted Galaxy-Wide
Standard currency throughout Hegemony of Man controlled systems.

Used by the Acquisitions Department to order new guns and items for storage in the Gungeon.


Hegemony Credits are found upon:

  • Defeating a boss.
    • Clearing a boss without taking damage will significantly increase the amount of Hegemony Credits received.
  • Finishing a hunting quest.
  • Rarely found upon clearing a room.
  • Picking up the Briefcase of Cash.
  • Finishing the tutorial for the first time

Hegemony Credits are used to:

  • Purchase items in The Breach that will show up in future runs.
  • Fix shortcuts.
  • Use the Boss Rush.
  • Acquire the blessing of the Sorceress.
  • Activate Challenge Mode.
  • Unlock Tonic's yellow skin.
  • Play as The Paradox.
  • Play as The Gunslinger.

The player can't obtain Hegemony Credits from bosses in a blessed run.

The amount of Hegemony Credits a boss drops is a random amount, based on its floor. The minimum and maximum values per floor are listed below:

Min/Max12/Oub3/Abbey/4
Min112
Max345

Hegemony Credits have their own Ammonomicon Entry, interestingly being the only item to not have an indicator of being Passive or Active.

Note that Shops inside the Gungeon itself only accept and not Hegemony Credits.

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