How to Install Cities: Skylines Mods (Two Methods)
Cities: Skylines is a city-building simulation game, full of new exciting gameplay features and classic elements that are seen in other popular simulation games. The game has plenty of new and well-known gameplay elements that allow its players to experience both fun while building the city of your dreams and difficulties while dealing with certain issues that occur while taking care of your beloved town.
- Cities: Skylines - All That Jazz DLC Now Available Mellow out with some new Jazz music for Cities: Skylines as the 'All that Jazz' DLC pack brings in 16 new tracks to the game, with Jazz Boatman returning as DJ to deliver some tracks for Classic, Latin, Funky and Chill-Out Jazz.
- Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
Cities: Skylines offers wide opportunities for those, you love to mod the game and make it unique and personal. By using mod features you have numerous possibilities. For example, you can create or upgrade various current structures and maps. If you feel proud of your mod, you can share it with other Cities: Skylines game fans. You can also browse through the Steam workshop to see what other Cities: Skylines game players created and download mods that catch your attention.
Let’s take a look into a brief instruction on how to install Cities: Skylines mods successfully.
RICO Settings for the Modern Japan Community Creators Pack (CCP) This is a settings file for my Modern Japan CCP buildings, to be used with Ploppable RICO. All the buildings in the CCP are Unique Buildings because I didn't intend for them to automatically spawn in your Non-Japanese style city. Due to this, you can place only one of each building.
Method 1:
Place your selected Cities: Skylines mod in your game folder in
Cities SkylinesFilesMods[MAKE A FOLDER]
If your mod doesn’t have a folder, then you need to make it and give it the same name as the game file. After you’ve done this, put that file in the folder.
Now, if you’ve done everything right, your folder will look like this:
Cities SkylinesFilesModsAllSpacesUnlockableAllSpacesUnlockable.dll
Method 2:
Put Cities: Skylines mod folder or mod.dll and other contents (if needed) here:
C:UsersAppDataLocalColossal OrderCities_SkylinesAddonsMods[PUT FILES & FOLDERS HERE]
If your mod doesn’t have a folder, then you need to make it and give it the same name as the game file. After you’ve done this, put that file in the folder.
Now, if you’ve done everything right, your folder will look like this:
Cities SkylinesAddonsModsAllSpacesUnlockableAllSpacesUnlockable.dll
Put assets.crp files (folders) here:
C:UsersAppDataLocalColossal OrderCities_SkylinesAddonsAssets[PUT FILES & FOLDERS HERE]
Put your Cities: Skylines maps (folders) here:
C:UsersAppDataLocalColossal OrderCities_SkylinesMaps[PUT FILES & FOLDERS HERE]
Put your colorcorrection.crp files (folders) here:
C:UsersAppDataLocalColossal OrderCities_SkylinesAddonsColorCorrections[PUT FILES & FOLDERS HERE]